Next Generation Learning & Skills category

Flinders University’s ‘Gamified Sustainability Learning Lab’ is a digital learning initiative designed to embed sustainability principles and practices across disciplines, education levels and learning contexts. Developed through the University’s Embedding Sustainability in Teaching scheme, the project demonstrates how institutional strategy can move beyond policy by funding practical, scalable tools that support academics to integrate sustainability into everyday teaching.

The Learning Lab includes three connected layers: interactive microlearning content, a first-person sustainable city design game, and a multiplayer Sustainable Development Goals role-playing game. Together, these tools help students explore systems thinking, trade-offs, emissions, budgets, stakeholder priorities and collective action in an engaging and accessible format.

Since its development, the Learning Lab has engaged more than 1,000 learners across high school, undergraduate, postgraduate and professional contexts. It has been used across engineering, business, social sciences, outreach programs and international settings, demonstrating strong potential for broader adoption across disciplines, institutions and regions.

Flinders University – Gamified Sustainability Learning Lab
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Top 3 learnings

  • Including enabling mechanisms (funding & collaboration) in our institutional strategy drives sustainability integration in teaching.
  • Experiential learning through games increased engagement from students, including across traditionally non-sustainability disciplines.
  • Co-design was instrumental for a pedagogically sound and at the same time engaging learning resource.

Supported by

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Category finalists

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Next Generation Learning & Skills category

Flinders University’s ‘Gamified Sustainability Learning Lab’ is a digital learning initiative designed to embed sustainability principles and practices across disciplines, education levels and learning contexts. Developed through the University’s Embedding Sustainability in Teaching scheme, the project demonstrates how institutional strategy can move beyond policy by funding practical, scalable tools that support academics to integrate sustainability into everyday teaching.

The Learning Lab includes three connected layers: interactive microlearning content, a first-person sustainable city design game, and a multiplayer Sustainable Development Goals role-playing game. Together, these tools help students explore systems thinking, trade-offs, emissions, budgets, stakeholder priorities and collective action in an engaging and accessible format.

Since its development, the Learning Lab has engaged more than 1,000 learners across high school, undergraduate, postgraduate and professional contexts. It has been used across engineering, business, social sciences, outreach programs and international settings, demonstrating strong potential for broader adoption across disciplines, institutions and regions.

Top 3 learnings

  • Including enabling mechanisms (funding & collaboration) in our institutional strategy drives sustainability integration in teaching.
  • Experiential learning through games increased engagement from students, including across traditionally non-sustainability disciplines.
  • Co-design was instrumental for a pedagogically sound and at the same time engaging learning resource.

Supported by

logo

Category finalists